Atomic Mass Games | Shadow Collective Mercenary Starter: Star Wars Legion | Board Game | Ages 14+ | 2 Players | 90 Minutes Playing Time (FFGSWL90)

£28.08
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Atomic Mass Games | Shadow Collective Mercenary Starter: Star Wars Legion | Board Game | Ages 14+ | 2 Players | 90 Minutes Playing Time (FFGSWL90)

Atomic Mass Games | Shadow Collective Mercenary Starter: Star Wars Legion | Board Game | Ages 14+ | 2 Players | 90 Minutes Playing Time (FFGSWL90)

RRP: £56.16
Price: £28.08
£28.08 FREE Shipping

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Like all battle forces, the Shadow Collective has a slightly different set of rank requirements. However, the Shadow Collective is unique in that mercenary units DO count towards minimum rank requirements–which is good, since the Shadow Collective is full of them! A Shadow Collective battle force must include at least 1 commander and at least 2 corps units. Because the Shadow Collective is made up of tough and well-trained mercenaries like Mandalorians Super Commandos, the maximum number of special forces units allowed is higher than normal at 4. And no force would be complete without several members of the most infamous rogue’s gallery in the galaxy, several of which need no introduction. To reflect this, players may field a maximum of 4 commanders or operatives in their Shadow Collective army. Star Wars: Galactic Atlas dates the events of the episode " Eminence," which includes the formation of the Shadow Collective to 19 BBY.

As stated at the beginning of the article, Mandalorians really can have a bunch of different stuff on them and be effective.How will you build your Shadow Collective? Will you focus on one affiliation, or will you decide to include them all? Look for an updated Star Wars: Legion Rules Reference and rules for mercenary units on June 14 and join us June 16 on twitch.tv/atomicmassgames as we play a game with the Shadow Collective Battle Force on Atomic Mass Transmissions Live!

The Manalorian Super Commandos move fast, jump high, have great saves, and can hit hard at medium to close range. They also are very susceptible to attrition. When you do fail a save, it really hurts. The Mandalorians really lose effectiveness as they lose minis. The Mandalorian Super Commandos bend the galaxy to Maul’s will in this expansion for Star Wars: Legion! Previously members of the notorious Death Watch, these elite Mandalorian warriors now follow Maul because he wields the Darksaber. With them, players have a powerful new special forces option for their Shadow Collective forces. Star Wars Legion: Gar Saxon a Mandalorian Commander expansion Now finally after all that nonsense we can look at a couple of lists. Gar Saxon and three MandaloriansThe two men later had Cassius Tea together in one of the Mandalorian tents. Vizsla explained his struggle against Duchess Satine Kryze of Mandalore, and his people's past as warriors. He also explained how Satine and Kenobi were linked personally and told Maul he believed that fortune brought them together. Maul rose from his seat and said that it was the will of the Force that brought them together, saying that he and Savage could help them reclaim Mandalore, with Vizsla adding that they would punish Kenobi for his trespass into their affairs. [1]

Finally of course all the various upgrades that give you added offence are decent adds. Offensive push, Hunter, etc. It all just depends on personal taste and exact build type. Lists Join us in this installment of From Scene to Stat as we take a look at how to build your Shadow Collective army in Star Wars™: Legion! As we come to the end of the numbers and math, we can see that these Mandalorians can really force some decent saves. Ignoring cover and having access to some decent keywords and aims can really ramp them up. Support Elements Gar SaxonMaul having a meeting between the various syndicate leaders of the Shadow Collective and telling them to go into hiding. The Mandalorian Death Watch formed an alliance with the renegade Sith brothers Maul and Savage Opress in a bid to take over Mandalore. Maul survived and led the criminal enterprise Crimson Dawn after the end of the war. Unlike the Shadow Collective, Maul relied on a figurehead, Dryden Vos, and later, Qi'ra, to publicly lead the group. He resided on Dathomir in a stronghold he constructed out of the ruins of the old Nightsister lair, collecting various objects from his former conquests, including a portrait of the former Duchess Satine. After Qi'ra's ascension following Vos's death, Maul told her to come to Dathomir and told her that they would be working much more closely. [21] Appearances [ ]

The Bus brings plenty of utility to Mandos. Basically all the benefits should be pretty self explanatory. The Medic is great because Mandos are expensive models with a great save. The Tactician is great because a lot of the different Mando squads want a bunch of aims. Death Watch is here to save you from these intergalactic gangsters that threaten our great city. This is a war, and we will win" ―Vizsla gains public support [5] Your people are strong and powerful, but you'll need an army to free Mandalore." ―Maul begins to tell Pre Vizsla of his vision [1] Another oft added upgrade is recon intel. Mobile things often like even more mobility, and as we’re focusing a lot on alpha strikes, recon intel helps you do that. Mandalorians are also very much upgrade to taste, with a variety of different weapon and upgrade options that are all valid. If you want units that you can tinker with and bring different upgrades on, Mandos are a pretty good choice. The New

Rather than a new core set as per the original Legion and then the Clone Wars version, this time they have gone just for individual unit expansion boxes, plus the group "Mercenary" set. The idea being that you can either add the various troops / leaders to your current forces as paid mercenaries, or you can put them together as an entirely new and separate "Shadow Collective" faction. This should add a lot more flexibility and variety to your Legion games!



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